Centurions/Terminators/Dreadnoughts gain Angelic names.Space Marines now have Roman Male names (Meet Sextus the Tactical Marine Sergeant).(effectively makes them walking tanks, which is fitting). Space Marines in Terminator Power armour or equivalent ( Sv2+) gain blunt, pierce and slash resistance as well as higher affliction resistance (60%) and 50% fire resistance, as Terminator armour was originally designed to operate inside reactors.
Partial proof against airborne toxins provided by their multi-lungs and detoxification of venoms by their Oolitic kidneys. Space Marines gain 50% poison resistance.Space Marines gain a hidden (no icon) 30% affliction resistance due to their secondary heart and Ossmodula which provides a denser skeleton and fused ribcage to protect vital organs.A mere 2 for Whirlwinds up to 5 for Annihilator Predator tanks) Removed Land Raider/Librarian from starting units (used for testing).Assault Terminator sergeant armour reduced from 5 to 2.Force weapons corrected and gain an easily negated instant death secondary effect.Smite spell used same name as existing spell/weapon, changed to Psyker Smite to get it working.Drop Pods - now give non-commander opened drop pods when they cast a spell.Reduced to 4 hits total, but removed reload1 to give 8hits/two turns. Hurricane Bolter may have triggered a crash due to too many on hit effects.Assault cannon had 2 hits, should be heavy 4, added 2 more hits.Many Thanks to draco2million for reporting the bugs above. (With a chance at Chapter master or Psyker answering the summons) Ritual Added -Relic spell added for drop pods to deploy command squad and Librarian.Balance Change - Increased recruitment chance of captain and librarian from 1% to 5% (librarian has bonus for owning libraries).Fix #11 - Fix to max troop summoning spells (4*4*Terminator.) to (4*Terminator.).Fix #10 - Fixed typo on summoning transport, now summons a commander, has a chance of summoning Razorback.Tier 1, level 1 transports are now unable to carry more than ~6-10 people and don't get the option to learn Max troop spells) Hopefully fixes the issue.
#40k drop pod conversion upgrade#
(as you can't upgrade mastery level of a troop transport the spell previously allowed lower tier transports to cast it doing nothing. ritual level and newrit level now both same.
Fix #5 - Razorback weapon - Twin linked plasma gun added also "Las Cannon" changed to "Lascannon" to fix missing weapons.So at the same time that the original died and turned into an open pod a second "opened drop pod" was summoned. Fix #4 - Drop pods : Used both First Shape 1 + killcaster on drop pods AND "c*Drop pod opened" in drop pod rituals.Fix #2 - "Lightning Claw" weapon was missing, added.Fix #1 - "Combat kives" fixed to "Combat Knives".New Dropbox link (old one had a rude word randomly generated inside and was censored).Reduced Armour values, 1/2 of previous (rounded down) - Thanks to Juz for reporting on their 'beyond OP' state.Reduced damage of all attacks by 4 (BS was used as weapon damage modifier, now BS-4).Changed sprite filenames to format race_unit size_name1.tga."Doomsday Ark (Quantum Shielding Active)"."Annihilation Barge (Quantum Shielding Active)"."Triarch Stalker (Quantum Shielding Active)" x3."Infinite, Archeovist of the Solemnace" #"Trazyn the Infinite"."(Empoered) Diviner, Seer of the Necrontyr"."Diviner, Seer of the Necrontyr" #"Orikan the Diviner"."Overlord of Gidrim" #"Nemesor Zahndrekh"."Illuminor, Architect of Biotransference" #"Illuminor Szeras"."Traveller, Lord of the Pyrrhian Legions" #"Anrakyr the Traveller"."Stormlord, Phaeron of the Sautekh" #"Imotekh the Stormlord"."Centurion Devastator Veteran Sergeant".